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Waterfall Cliff
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Rendered in Mantra
Rendered in Substance Painter's Iray
Rendered in Substance Painter's Iray
Zbrush high poly
Zbrush retopo
UVs and Polycount in Maya
A 3D model of a cliff, sculpted in Zbrush, quickly retopoed in Zbrush, then UV'd in Maya. Texturing was done in Substance Painter using high poly on to low poly baking. The cliff is inspired by Victoria Falls and intended to be used in either Houdini or Unreal alongside vfx to create a waterfall.